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- TOMMY'S HALMA (C) COPYRIGHT 1987-1996 BY TOMMY'S TOYS
- P. O. BOX 11261, DENVER, CO 80211 USA. ALL RIGHTS RESERVED.
- CATALOG #TM-061-1A
-
- INSTRUCTIONS:
-
- THIS IS AN OLD GAME PLAYED IN OTHER GALAXIES. ROUGHLY TRANSLATED THE CORRECT
- NAME WOULD BE "SPACE BEANS", BUT IT IS SIMILAR ENOUGH TO THE EARTHLING GAME
- KNOWN AS HALMA THAT WE CALLED IT THAT INSTEAD (THE EARTHLING GAME GETS ITS NAME
- FROM THE GREEK WORD FOR LEAP -- IT WAS PATENTED IN THE 1880S BUT THE PATENT
- EXPIRED, LUCKY FOR US - HA HA!)
-
- THE GAME IS PLAYED ON A 16 X 16 GRID. IT CAN BE PLAYED WITH 2 OR 4 PLAYERS,
- IN THIS TOY IT WILL BE 2 ONLY. EACH PLAYER STARTS WITH 19 PIECES IN ONE
- CORNER OF THE BOARD. BLACK ALWAYS STARTS. A TYPICAL GAME IS ABOUT
- 90-150 ROUNDS.
-
- MODES:
- THE COMPUTER CAN PLAY 0, 1, OR BOTH COLORS (I.E., PLAY AGAINST ITSELF).
- YOU CAN CHANGE THE MODE BY PRESSING FUNCTION KEY F2. THE ORDER IN WHICH
- THE MODES ARE CYCLED BY PRESSING THIS KEY ARE AS FOLLOWS:
-
- BLACK WHITE
- ----- -----
- C C
- K C
- C K
- K K
-
- POSSIBLE MOVES:
-
- EACH PLAYER GETS TO MOVE ONE PIECE DURING HIS TURN. THERE ARE 3 KINDS
- OF LEGAL MOVES:
-
- 1. "HOP" OR LEAPFROG OVER A PIECE OF EITHER COLOR IN AN ADJOINING
- SQUARE.
- A HOP MAY BE FOLLOWED BY ANOTHER HOP IF POSSIBLE AND IF DESIRED,
- AND ANOTHER AND ANOTHER!
- NOTE: THE LEAPFROGGED PIECE IS NOT REMOVED FROM THE BOARD; EACH
- PLAYER KEEPS ALL HIS PIECES THROUGHOUT THE GAME.
-
- 2. "SKIP" OR MOVE ONE SQUARE IN ANY DIRECTION.
-
- 3. "JUMP" TWO SQUARES IN ANY DIRECTION, PROVIDED THE INTERMEDIATE
- SQUARE IS EMPTY. A JUMP MAY NEVER BE CONTINUED IN THE SAME TURN.
-
- THE 3RD KIND OF MOVE IS LEGAL ONLY IN LEVEL 2 PLAY! (ALIEN VARIATION - HA!)
-
- OBJECT OF PLAY:
- THE FIRST PLAYER TO MOVE ALL HIS PIECES TO THE OPPOSING CORNER OF THE BOARD
- WINS (THE FINAL CONFIGURATION MUST BE LIKE THE STARTING CONFIGURATION, I.E.,
- 2-3-4-5-5 FROM INNERMOST TO OUTERMOST ROW).
-
- TO ENTER MOVES FROM THE KEYBOARD:
- JUST USE THE ARROW KEYS ON THE NUMERIC KEY PAD TO MOVE THE CURSOR UNTIL IT
- HILITES THE FROM SQUARE, THEN HIT THE SPACE BAR; THEN USE THE ARROW KEYS TO
- HILITE THE TO SQUARE, AND HIT THE SPACE BAR AGAIN.
-
- OR USE THE TAB KEY (WITH AND WITHOUT SHIFT KEY) TO HILITE EACH PIECE IN TURN.
-
- OR ENTER THE FROM SQUARE AND THE TO SQUARE (EACH IS ENTERED ROW FIRST) IN
- LETTER COORDINATES FROM THE KEYBOARD.
-
- IF THERE IS A POSSIBLE HOP CONTINUATION THE COMPUTER WILL ASK FOR MORE
- INPUT (KEEP HITTING ANY ARROW KEY AND IT WILL CYCLE THRU ALL THE
- POSSIBILITIES), BUT YOU CAN HIT THE <ENTER> KEY TO TERMINATE THE MOVE
- SPECIFICATION.
-
- IF YOU MADE AN ERROR BEFORE FINISHING, JUST ENTER AN ILLEGAL SQUARE AND THE
- MOVE ENTERING PROCESS WILL RESTART.
-
- MOVE BUFFER:
- THE MOVES IN THE GAME ARE STORED IN AN INTERNAL MOVE BUFFER WHICH CAN HOLD
- UP TO 'MAX' SUBMOVES (SEE BOTTOM LEFT OF SCREEN FOR VALUE OF MAX).
-
- KEYBOARD COMMANDS:
- INSTEAD OF ENTERING A MOVE, YOU CAN ENTER THE FOLLOWING COMMANDS:
-
- . BACKSTEP (USE THIS ESPECIALLY IF YOU ARE HITTING F2 AND
- IT TAKES OFF AND MAKES A MOVE FOR YOU THAT YOU DON'T WANT)
- / UNDO BACKSTEP (FORWARD STEP)
- S SAVE THE GAME ON A FILE, YOU PICK THE NAME OF THE GAME
- SAVE FILE. NOTE: DON'T USE THE NAMES HALMA.DOC,
- HALMA.EXE, OR HALMA.SCR! A GOOD CHOICE IS HALMA.001,
- HALMA.002, ETC.
- R RESTORE THE GAME FROM A FILE
- ESC RESTART THE GAME AND WIPE OUT MOVE BUFFER CONTENTS
-
- NOTE ON BACKSTEP AND UNDO BACKSTEP:
- THE COMPUTER BACKSTEPS TO THE NEXT KEYBOARD PLAYER. E.G., IF BLACK IS THE
- COMPUTER AND WHITE IS THE KEYBOARD, AND A BACKSTEP COMMAND IS ISSUED, THE
- COMPUTER BACKSTEPS 2 TIMES. IF YOU ISSUE A BACKSTEP COMMAND AND THEN REAL
- QUICKLY SWITCH INTO THE COMPUTER PLAY-BOTH MODE, THE COMPUTER WILL TAKE OFF
- AND BACKSTEP UNTIL IT RUNS OUT OF MOVES OR YOU CHANGE MODES.
- FOR FORWARD STEP, THE COMPUTER STOPS AT EACH STEP SO YOU CAN TAKE OVER FROM
- THERE AND CHANGE THE OUTCOME.
-
- PLEASE NOTE THAT YOU CAN USE THE BACKSTEP AND UNDO BACKSTEP COMMANDS TO MAKE
- UP FOR ACCIDENTAL MOVES WHEN PRESSING F2. ALSO, WHEN A GAME ENDS, THE
- COMPUTER WILL ASK IF YOU WANT A NEW GAME. IF YOU HIT N, IT WILL PERMIT YOU
- TO BACKSTEP THE OLD GAME, PROVIDED YOU HAVE AT LEAST ONE OF THE PLAYERS
- IN KEYBOARD MODE (USE F2). YES, YOU CAN BACKSTEP AND FORWARD STEP BACK INTO
- THE WIN POSITION AND GET DOUBLE CREDIT FOR A GAME IF YOU'RE THAT CROOKED (HA
- HA)!
-
- NOTE ON SAVE AND RESTORE:
- YOU CAN ABORT THESE COMMANDS IN PROGRESS BY HITTING THE ESC KEY.
-
- PUTTING NOTES TO YOURSELF IN SAVED GAME FILES:
- ANY LINE WITH A "." OR A "N" IN COLUMN 1 IS IGNORED WHEN THE GAME IS READ IN.
- THE FIRST SUCH NOTE LINE MUST COME AFTER THE GAME PARAMETER LINE (THE FIRST
- LINE OF THE FILE CONTAINING THE PLAYERS' STARTING CORNERS).
-
- MATCH SCORE FILE:
- THE FILE HALMA.SCR IS USED BY THE COMPUTER TO AUTOMATICALLY RECORD THE
- NUMBER OF GAMES WON BY WHITE AND BLACK. TO CLEAR THE MATCH SCORE AND START
- FRESH JUST ERASE THIS FILE. NOTE: DO NOT CONFUSE IT WITH THE GAME SAVE
- FILES WHICH YOU MUST NAME YOURSELF.
-
- SOUND EFFECTS TOGGLE: FUNCTION KEY F1 TOGGLES THE SOUND EFFECTS ON AND OFF.
-
- TO QUIT: HIT FUNCTION KEY F7.
-
- BORDER CONTROL (COLOR MONITORS ONLY): HIT FUNCTION KEY F10 TO CHANGE THE
- SCREEN BORDER COLOR.
-
- GAME SPEED CONTROL: FUNCTION KEY F3 DECREASES, AND FUNCTION KEY F4 INCREASES
- THE SPEED OF THE GAME IN DEMO MODE. THE DELAY FACTOR (0.1 TO 9.9) IN SECONDS
- BETWEEN THE COMPUTER'S MOVES IS DISPLAYED ON THE BOTTOM LINE OF THE SCREEN.
-
- TO DISPLAY THESE INSTRUCTIONS: HIT FUNCTION KEY F5.
-
- COMMAND LINE PARAMETERS:
- S START UP WITH SOUND OFF
- M FORCE MONO DISPLAY MODE
- C FORCE COLOR DISPLAY MODE
-
- EXAMPLE: >HALMA MS
-
- ----------------------
- DID YOU LIKE THIS TOY?
- DON'T FORGET TO TRY OUR GOBS OF OTHER NEAT LOW-PRICED TOYS AND GAMES FOR THE
- IBM PC AND COMPATIBLES. OUR NIFTY DEMO DISK, CONTAINING AN ELECTRONIC TOY
- CATALOG AND OTHER GOODIES, IS ONLY $2 SHIPPING/HANDLING TO ANY ADDRESS IN THE
- U.S., $3 OUTSIDE U.S. (U.S. DOLLARS ONLY; PLEASE SPECIFY 5.25 INCH OR 3.5 INCH
- DISKETTE).
- IF YOUR PC BORES YOU WRITE US NOW.
-
- AND, IF YOU CAN'T WAIT FOR YOUR NEXT GAME, TRY ONE OF THESE:
-
- CAT. # TITLE
- ------ -----
- TM-106 TOMMY'S MONOPOLY. THE NEATEST IMPLEMENTATION OF THE NEAT
- CAPITALIST POWER FANTASY BOARD GAME. FOR 2-8 PLAYERS, AND
- THE COMPUTER CAN PLAY. SHORT AND LONG GAMES, AUTO GAME SAVE
- & RESTORE, DYNAMICALLY UPDATED BOARD DISPLAY, OPTIONAL TIME
- LIMIT. THE ENTIRE BOX CRAMMED INTO A SINGLE PROGRAM: NEVER
- WORRY ABOUT LOSING THE PIECES AGAIN.
-
- TM-075 TOMMY'S BACKGAMMON. NEVER ROLL ALONE AGAIN! PLAY AGAINST
- DISEMBODIED ALIEN INTELLIGENCE WITH THIS NEAT PROGRAM.
- DISPLAYS A BACKGAMMON BOARD AND PLAYS AGAINST YOU. PLAY
- STANDARD AND DUTCH VARIANTS. IT IS ALMOST SUBVERSIVE TO
- SELL THIS NEAT GAME SO CHEAP.
-
- TM-039 TOMMY'S YACHT. THE NEAT DICE GAME HOOKED UP WITH AN
- EXCLUSIVE ALIEN ALGORITHM THAT IS HARD TO BEAT. PLAY AGAINST
- COMPUTER AND UP TO 6 OTHER HUMANS AT THE SAME TIME. ALSO
- INCLUDES CRAG AND YAHTZEE, POPULAR VARIANTS.
-
-
- EACH TOY IS ONLY $6; OR ALL 3 FOR $14.95. POSTPAID IN THE U.S.A. (OUTSIDE
- U.S. ADD $1; U.S. DOLLARS ONLY, CHECK DRAWN ON U.S. BANK OR INTERNATIONAL
- POSTAL MONEY ORDER PAYABLE IN U.S. DOLLARS). PLEASE SPECIFY 5.25 INCH OR
- 3.5 INCH DISKETTES.
-
- HAVE FUN!
-
- TOMMY'S TOYS, P.O. BOX 11261, DENVER, CO 80211 USA
-